๐ฎ Gameplay & Design
- How long is an average session?
- What keeps players coming back after the first few hours?
- What accessibility or localization considerations are you making?
- How do you plan to avoid feature creep?
๐ฐ Business & Monetization
- Do you plan to support the game post-launch with live content?
- Are there opportunities for merchandising, licensing, or transmedia?
- How does your pricing compare to similar titles?
- Are you planning a physical edition or collectors release?
๐ Traction & Validation
- Have you run any external playtests or community betas yet?
- Have you tested multiple art styles or control schemes?
- What does your early feedback loop look like?
- Whatโs your wishlist-to-purchase conversion goal?
๐ ๏ธ Production & Team