๐Ÿงช Early Game Demo Guide (For Pitches & Playtesting)

๐ŸŽฏ Goal of the Demo

Your demo should show:

It does not need to be polished, content-complete, or bug-free.


๐Ÿ› ๏ธ Types of Demos (Pick What Fits Your Phase)

Type When to Use It What It Shows
Video walkthrough Super early Core idea, tone, UX concept
Clickable prototype (e.g. Figma, Unity mock) Pre-dev or for UI-heavy games Structure, pacing, layout
Playable slice Vertical slice of early loop Core gameplay, tone, potential
Limited-time demo (Steam / itch.io) Public-facing milestone Polish, retention, virality

โœ… What to Include

  1. Start-to-finish gameplay loop (5โ€“10 mins max)
  2. Onboarding (simple tutorial or instructions)
  3. One surprise or twist (show some novelty or hint at depth)
  4. Feedback elements (audio, animation, rewards)
  5. Polish one thing โ€” visuals, sound, or UX โ€” pick one, not all.

๐Ÿšซ What to Avoid