1. ๐ฏ User & JTBD (Jobs To Be Done)
- Who is the target player?
- What job are they hiring this game to do? (e.g., relax, compete, connect, escape, create)
- What emotions or needs does the game fulfill? (Idle time? Social identity? Achievement?)
- Where do they play? (Platform, setting, time of day)
2. ๐ฎ Game Loop & Product Core
- What is the core gameplay loop?
- What are the retention mechanics (daily quests, timers, collectibles)?
- Whatโs the progression system (leveling, narrative, unlockables)?
- Is there a habit loop? (Cue > Action > Reward)
- Are there systems that create emergent gameplay or depth?
3. ๐ก Value Proposition
- What is the primary value to the player?
- How is that value delivered (moment-to-moment gameplay, narrative, visuals)?
- How is it unique relative to other games in the genre?
- What player promises does it make (and does it deliver)?